Jan 16, 2006, 12:00 PM // 12:00
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#1
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Ascalonian Squire
Join Date: Oct 2005
Profession: R/W
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Interruption build - Spinal Shivers??
Looked at the skill spinal shivers and it seemed pretty cool. I was just thinking if melee weapons that does Cold damage works well with this skill? If so i'll try making a major interruption nec.
Since you loose energy every time you interreupt, other skills to equip would probably be those that make you gain energy. An assisting Necromancer with "Blood is Power" would be great too =)
N/Me
Curses, Inspiration high, and Soul reaping would probably be as high as possible too.
Skills to bring along could be something like this.
Enrgy Drain (Elite) Inspiration
Energy Tap (Inspiration)
Spinal shivers (Curses)
Leech Signet (Inspiration)
Power Drain (Inspiration)
Spirit of Failure (inspiration)
any thoughts?
The main problem would probably be to keep energy up but i'm willing to try this build out. =) just for fun.
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Jan 17, 2006, 03:45 PM // 15:45
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#2
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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A good place to run Shivers is with your SS Necro on Orozar runs vs the Monk bosses who use Mark of Protection. All you need is a bone staff (the death magic weapon) for the cold damage. Also, I've not had a problem losing energy with this skill. If you have over 10 or 15 energy you should be fine.
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Jan 17, 2006, 09:02 PM // 21:02
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#3
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Do you really need any other interrupts besides Spinal Shivers? What application are you thinking of for this build?
If you are talking PvE single-target interruption, then Spinal Shivers is all you need.
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Jan 17, 2006, 11:46 PM // 23:46
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#4
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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really don't need any other interupts besides spinal shivers!!!
oh and a wand that does cold dmg... for this build Villnar's claw is best... its curses with cold dmg!!!!!!!!!
inspiration still comes in handy for energy drain, helps u get off an extra SS
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Jan 17, 2006, 11:48 PM // 23:48
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#5
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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Quote:
Originally Posted by Ole Man Bourbon
A good place to run Shivers is with your SS Necro on Orozar runs vs the Monk bosses who use Mark of Protection. All you need is a bone staff (the death magic weapon) for the cold damage. Also, I've not had a problem losing energy with this skill. If you have over 10 or 15 energy you should be fine.
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SS CURSES NECRO that need curses wand and COLD dmg....
Why not just use Villnar's claw.... its does cold dmg and its a curses wand...
why use death, that makes NOOOOOOOO since
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Jan 18, 2006, 02:37 AM // 02:37
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#6
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Shadow Wanderers
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Quote:
Originally Posted by Undead Preacher
SS CURSES NECRO that need curses wand and COLD dmg....
Why not just use Villnar's claw.... its does cold dmg and its a curses wand...
why use death, that makes NOOOOOOOO since
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Because it's a hell of a lot easier to get a collector's death staff then to get Villnar's claw, and you're going for interrupts, not damage.
It would be nice if my 20% recharge curses truncheon did cold damage though.
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Jan 18, 2006, 03:00 AM // 03:00
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#7
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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Quote:
Originally Posted by Manda Panda
Because it's a hell of a lot easier to get a collector's death staff then to get Villnar's claw, and you're going for interrupts, not damage.
It would be nice if my 20% recharge curses truncheon did cold damage though.
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Sorry I thought the Build was a Curses interupt Build.... a collecters death staff isn't going to do anything as far Casting speed or Skill recharge when it comes to the skills your using with the build....Villnars Claw IS ONLY 20k... and i've seen some go for 15k... i know collecters is cheaper... but your using a death staff for interupts ONLY and not getting anything out of the mods... witht he claw your getting the damage, the fast casting mod, the energy when hexed mod.... and the COLD dmg you need for the interupts!!!!
With Villnar's Glove and Claw you will get the following!
Villnars Claw
11-22 Cold dmg(req.9 curses)
Energy +5(when hexed)
Improves Fast casting using Curses skills(chance 20%)
Villnars Glove
Improves skill recharge using curses skills(chance 20%)
Curses +1(chance 20%)
With a collecters death staff your getting the following!
cold dmg!
you tell me whats best for build!
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Jan 18, 2006, 04:14 PM // 16:14
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#8
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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Erm, all you need is cold damage for the interrupts. If you aren't casting spells, you don't need energy or any mods. !!!!
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Jan 18, 2006, 04:47 PM // 16:47
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#9
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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I really don't like Villnar's Claw. The While Hexed condition is useless.
Any Curses, Death or Water wand deals cold damage though.
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Jan 19, 2006, 11:42 PM // 23:42
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#10
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Ascalonian Squire
Join Date: Oct 2005
Profession: R/W
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Teamwork
Quote:
Originally Posted by Carinae Dragonblood
Do you really need any other interrupts besides Spinal Shivers? What application are you thinking of for this build?
If you are talking PvE single-target interruption, then Spinal Shivers is all you need.
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Yeah i was thinking mainly for PvE, but if any melee friends are joining i'd like to give them the job to interrupt on the target that is hexed with spinal shivers (Using an Icy Item or other Cold Damage weapon), then i would be casting the other interrupts on another target until it's available for cast again =)
Teamwork was my plan folks =)
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Jan 20, 2006, 06:14 PM // 18:14
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#11
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Ascalonian Squire
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I did an oro run once where Brohn had 2 priests with him... What a Major pita that was!
Even brohn with 1 priest can be a minor pita.
I play a H or P monk on the oro runs and since I'm a Mo/R I was thinking of taking the spirit so that all damage is cold. That way Shivers can be cast whenever without the worry of cold weapons used.
Again Just a Thought...
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